BEKKI WILKINSON
3D ARTIST
ILLUSTRATOR
Contact
Resume
Software Proficiency
Autodesk Maya, Zbrush, Autodesk 3D Studio Max, Photoshop, Mocha, SpeedTree
Skills
High and Low Resolution Character, Environment, and Prop Modeling, UV Layout Mapping, Digital Painting, Traditional Painting & Sculptures, Rotoscoping
Experience
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Toys for Bob
Character Artist
February 2016 - Present
Modeled, sculpted and textured character assets for new Skylanders Imaginators game.
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Creative Veteran Productions
Character Artist
November 2015 - January 2016 - 3 months
Modeled and textured character assets for medical simulation and implemented assets into Unity.
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EA Sports
Character Artist
Oct 2012 – Nov 2014 & Jun 2015 - Oct 2015 - 2 years 6 months
Modeled, sculpted and textured assets for all characters in game. Created multple LODs and tested assets in game.
Credits: ‘NBA Live 14’ , 'NBA Live 15' & 'NBA Live 16'
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Evolution Ventures
Environment Artist
November 2014 - May 2015 - 7 months
Modeled and textured environmental assets for high-end real estate and implemented assets into Unity.
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Digital Domain Media Group Inc.
Modeler
August 2011 – September 2012 –1 year 1 month
Created props, characters and environment assets with UVs through direction from the art director. Modeled assets from concept art and sculpted high resolution models in Mudbox.
Stereoscopic Animator
February 2011 – August 2011 – 6 months
Rotoscoped and animated depth values in shots within supervisor approved guidelines.
Credits: ‘Transformers: Dark of the Moon’ (2011), ‘The Smurfs’ (2011)
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The Harrington Group
Lead 3D Artist
August 2009 – February 2011 – 1 year 6 months
Modeled high and low hard surface models for use in military simulation. Managed small teams to create assemblies of weapons and vehicles. Once assets were created feedback/critique was given to ensure consistency in assemblies.
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Freelance Illustrator
October 2009 – Present
Collaborates with book author to create illustrations in Photoshop from concept to finish within a certain time frame.
Published Books: ‘Virginia-Lee, Happy Me!’ & ‘Virgina-Lee, I Can!’
Education
Full Sail University Bachelor’s of Science Degree – Computer Animation
Winter Park, FL 2007 – 2009
Class Valedictorian
Course Director’s Award – Character Design and Creation, 2D Animation, Animation Preproduction
Rocky Mountain College of Art and Design Computer Animation
Denver, CO 2005 – 2007