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Contact

Resume

Software Proficiency
Autodesk Maya, Zbrush, Autodesk 3D Studio Max, Photoshop, Mocha, SpeedTree


Skills
High and Low Resolution Character, Environment, and Prop Modeling, UV Layout Mapping, Digital Painting, Traditional Painting & Sculptures, Rotoscoping


Experience

  • Toys for Bob

Character Artist

February 2016 - Present

Modeled, sculpted and textured character assets for new Skylanders Imaginators game.

  • Creative Veteran Productions

Character Artist

November 2015 - January 2016 - 3 months

Modeled and textured character assets for medical simulation and implemented assets into Unity.

  • EA Sports

Character Artist

Oct 2012 – Nov 2014 & Jun 2015 - Oct 2015  - 2 years 6 months
Modeled, sculpted and textured assets for all characters in game. Created multple LODs and tested assets in game.
Credits: NBA Live 14’ , 'NBA Live 15' & 'NBA Live 16'

  • Evolution Ventures

Environment Artist

November 2014 - May 2015 - 7 months

Modeled and textured environmental assets for high-end real estate and implemented assets into Unity.

 

  • Digital Domain Media Group Inc.

Modeler

August 2011 – September 2012 –1 year 1 month
Created props, characters and environment assets with UVs through direction from the art director. Modeled assets from concept art and sculpted high resolution models in Mudbox.

 

Stereoscopic Animator

February 2011 – August 2011 – 6 months
Rotoscoped and animated depth values in shots within supervisor approved guidelines.
Credits: ‘Transformers: Dark of the Moon’ (2011), ‘The Smurfs’ (2011)

 

 

  • The Harrington Group

Lead 3D Artist

August 2009 – February 2011 – 1 year 6 months

Modeled high and low hard surface models for use in military simulation. Managed small teams to create assemblies of weapons and vehicles. Once assets were created feedback/critique was given to ensure consistency in assemblies.

 

 

  • Freelance Illustrator

October 2009 – Present
Collaborates with book author to create illustrations in Photoshop from concept to finish within a certain time frame.
Published Books: ‘Virginia-Lee, Happy Me!’ & ‘Virgina-Lee, I Can!’


Education
Full Sail University Bachelor’s of Science Degree – Computer Animation
Winter Park, FL 2007 – 2009
Class Valedictorian
Course Director’s Award – Character Design and Creation, 2D Animation, Animation Preproduction


Rocky Mountain College of Art and Design Computer Animation
Denver, CO 2005 – 2007

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